將抽象思維具體視覺化呈現、炫目影像及聲音從觀眾的四面八方而來、電玩遊戲及電玩音樂大登藝術殿堂、觀眾與作品互動成為演出的參與者。這是一個充滿科技未來感的體驗式表演。
利用多媒體影像音樂闡述科技與人的關係
《柯基托斯》與台灣知名的遊戲公司「雷亞遊戲」合作,以雷亞《Cytus》音樂節奏遊戲的故事原型做發展,闡述關於「人與科技」的議題。
故事大綱:
久遠的未來,人類可以將記憶轉移到Operator上...Operator是一種機器人,他能繼承人的記憶,卻無法繼承感情
Operator的出現,讓人們可以在生命結束後,繼續完成未了的心願
只要向政府申請,有正當的理由,就可以進行轉移
Cytus 是一個輔助Operator維持正常行為的系統
無法產生感情的Operator在承接了記憶後
對自我屬於人性的部分會產生矛盾,最終會導致毀滅
Cytus是一台錄製人類感情的大型主機
在人轉移記憶前,會去將自己的情感錄入Cytus中
Operator也許模仿得出人類的行為,卻不一定模仿得出人性,在人性裡存在複雜的愛恨情仇中,
Operatorr究竟能否辨別清楚,而順利代替人類完成任務?
科技激發想像力 、演出創造參與感
觀眾走進劇場後,DJ、現場樂手及舞者的表演幾乎就在伸手可及的地方,現場聲光音響環繞,刺激感官,誘發每個人的想像力,在互動體驗的過程中,觀眾將用自己的感受和情緒一同完成這個充滿想像的演出。
Code: Cytus Multimedia X Video Games Live
By Divertimento Media
Visualizing the abstracts, using dazzling images and sounds coming from all directions towards the audience, Code: Cytus brings the video game and video game music to the palace of art and makes the interaction between the viewer and the work become the participant in the show. This is an experiential performance of technological sense of future.
Using Multimedia Video Music to Elaborate Technology and Human Relations
Code: Cytus cooperates with Taiwan’s well-known gameplay company, Rayark Inc. The story is based on the prototype story of the music game Cytus, telling about the issue between human and technology.Cytus is an assistive system maintaining the behavior of Operator. Being not able to generate feelings, after undertaking the memories, Operator would experience self-contradiction about its humanity within and would ultimately lead to its destruction. Cytus is a huge mainframe which records human feelings. Before transferring the memories, people would record their feelings into Cytus.
Operator may be able to mimic the human’s behavior, but it may not imitate the humanity. Among the complex feelings of humanity, would Operator be able to distinguish them and successfully complete the tasks for the human?
Stimulating Imaginations with Technology
As long as the audience goes into the theatre, the DJ, the live musicians and the dancer are seen standing closely to the audience. Stereos and lights stimulate the senses and induce everyone’s imagination. In the process of the interactive experience, the audience together joins this imaginary performance with his/her own feelings and emotions.